Posts Tagged change

Link’s Grand Adventure Gets Easier

Sorry for the small break in entries. I recently had to move to a different place temporarily, and it was a bit hectic. It’s late and this entry won’t be too long, but I felt like talking about it nonetheless.

Anyone who knows a thing about me and my gaming obsessions knows that The Legend of Zelda series is my absolute favorite. I was still a bit too young to fully appreciate the original NES, but when A Link to the Past rolled around for the SNES, I was just old enough to appreciate the magical world of Hyrule, the beauty and wisdom of Princess Zelda, the evil of Ganon and the courage of Link. I was amazed by the fantastical world, but still, at my young age (I was barely into elementary school when I first played it), many of the puzzles and dungeons of A Link to the Past were still a bit too challenging for me to complete on my own. The first Zelda game I actually completed was Ocarina of Time and then I went on to finish A Link to the Past. Ever since then, I have been following every new addition to the series, eagerly trying to complete the various dungeons and tasks in order to save the princess, as well as Hyrule.

As much as I loved each and every game that I played (minus Wind Waker, which I didn’t really think fit into the whole Zelda scheme), I noticed that with every game I picked up, it became easier and easier to complete. Now, at first I attributed this decline in difficulty to the mere fact that I’ve grown older and thus, smarter when it comes to gaming and puzzles. But even when I tackled Twilight Princess for the Wii, I found it to be much easier (except longer) than The Ocarina of Time journey. Others found this to be true, as well. So what’s going on with the newer installments of the Zelda series?

Read the rest of this entry »

Leave a Comment