When Mario Kart Wii was announced, people were pretty psyched. Mario Kart is a classic Nintendo title that fans have been flocking to for years, and with a very successful installment on the popular DS and the potential of the Wiimote, gamers were really excited about what kind of racing experience Mario Kart Wii would bring.
Sadly, a lot of us were disappointed. However, I’m not going to delve into how Nintendo decided to only have 16 new tracks instead of many more (especially since the new ones were so imaginative), instead opting to have 16 retro tracks as an accompaniment, or how the Battle mode was poorly made or how the graphics could’ve been a lot lovelier or how 12 racers is just too damn much for one track.
No, instead, I am going to talk about the cheapness of those damn powerups found in the item boxes.